Ernas Unheil

DISCOVER THE WORLD INSIDE THE BOOK!

 


DESCRIPTION

What is Ernas Unheil?
Ernas Unheil is a choose your own adventure book coupled with an augmented reality game. The book contains text and scribbles that lead you through the story and give additional clues when you inspect them with an app. With its help, one can also open spread illustrations as playable ingame scenes. When in the app mode, the player can zoom in, examine and interact with the objects, solve puzzles and determine what directions to take. Depending on the path the player chooses they
will be led to the next page. For example, they may either follow the footprints to quickly find their dog Oswald, or try to uncover the mystery behind the grumpy neighbor and her crooked house, or attempt to do both simultaneously. The player may succeed as well as find an untimely demise. The app is intuitive, using both, touch input and the accelerometer.

 


MY TASK

 

 


THE STORY

The Story begins with you, the reader, having a birthday and getting a lot of great presents. A giant delicious cake, a cuddly teddy bear, a mysterious looking book and the best of all – Oswald, a little puppy, your new best friend.
Next thing, Oswald and you are happily running around, caught up in a game of chase, then hideand-seek. Before you notice, you need to take a break. No better place then under the big, surprisingly comfortable tree near the ancient house where the infamous grumpy old Erna lives.
It all goes peaceful and quiet. And how good that you had the new book with you all along! Its pages feel warm and whisper under your fingers. Never much of a reader, you find yourself engrossed in a story nevertheless. It sends goosebumps down your spine. This is when you lose sight of Oswald,
who naively walks towards the creepy house. Last thing you notice with a scared gasp – his fluffy tail vanishing behind the fence.
Your knees are shaking, but worn-out hard cover in your grip strangely fills you with courage. Before you know it, you are standing in front of the witch’s door, ready to dive into adventure and bring your friend back whatever it takes. But first you must knock.

PROJECT FACTS:

  • Teammember: 4
    (Aileen Auerbach, Talea Sieckmann,
    Jessica Bodamer, Lisa Forsch, Olya Trinova)
  • Coaches: 2
    (Prof. Susanne Bradhorst,
    Prof. Thomas Bremer)
  • Semester: 6th
  • Topic: AR Book
  • Worktime: 150 h
  • Platform: Android
  • Engine: Unity 3D