Nubilum

BE A LIGHT AN FLUFFY CLOUD!

 


DESCRIPTION

Nubilum is a high score based single player 2D sidescroller. As a cloud the player have the task to prevent the verdure from withering. The player must use the clouds raindrops wisely to extinguish fires and growing plants. But the player must be careful! – with every raindrop falling down the cloud get smaller and smaller. To stay a big and opulent cloud the player can catch the steam above the water. It is hard to balance the resource water so that the lands don’t dry out or the cloud evaporates. The game ends if 50 % is wasteland or the cloud is dead.

 


MY TASK

In this project I have worked nearly at all aspects of the game. I created a fake-screenshot for the artstyle and programed most of the code (programming language C#). Furthermore I prepared the analogue prototype, inserted animations and sounds. I helped organizing the teams’ tasks, too.

PROJECT FACTS:

  • Teammember: 5
    (Aileen Auerbach, Dominique Borchert,
    Lisa Forsch, Sarah Mewes, Julia Ohlenburg)
  • Coaches: 3
    (Prof. Susanne Bradhorst,
    Prof. Thomas Bremer,
    Sven Thomas Gorholt)
  • Semester: 2nd
  • Topic: 2D Game – no jump & run
  • Time: 8 Weeks
  • Platform: PC
  • Engine: Unity 2D